Lead / Head of Game Design | Product & Analytics-driven | Mobile Games
Bridging the gap between creative game design, deep product analytics, and executive decision-making.
15+ years of industry expertise in structuring design workflows, driving retention, and optimizing monetization strategies.
Proven track record of guiding products across casual, hypercasual, hypercore and midcore segments from pre-production to post-launch scaling and Live Ops.
15+ years
Game development experience
7+ years
Analytics & playtesting
SELECTED impact
DATA-DRIVEN PRODUCT DECISIONS
Turning analytics and player behavior into product decisions that impact retention, monetization, and feature performance.
FULL PRODUCT LIFECYCLE LEADERSHIP
Leading product decisions from concept validation through launch, live operations, and post-launch scaling.
PRODUCT REDESIGN & MARKET ALIGNMENT
Transforming underperforming products by aligning them with current market trends and audience expectations.
CROSS-FUNCTIONAL PRODUCT ALIGNMENT
Aligning design, analytics, and production around clear product goals and execution priorities.
TEAM & PROCESS STRUCTURING
Improving production efficiency by structuring design processes, workflows, and cross-team collaboration.
Career and Experience Progression
External Head of Game Design
Self-employed (from 2025)
Game Development (Mobile)
External Head of Game Design for Mobile Game Teams
Cross-Project Game Consultant
FLEXUS (2024-2025)
Hybrid Casual & Hyper Core
LEAD DESIGN ADVISOR ACROSS MULTIPLE GAME PROJECTS, FOCUSED ON PRODUCT IMPACT
Game Design Expert
LUB (2024)
Hybrid Casual & Hyper Core
PRODUCT DECISION SUPPORT AND TEAM ALIGNMENT
Narrative Director & Lead GD
ABYSS (2024)
Hybrid Casual & PC games
GAME DESIGN AND NARRATIVE LEADERSHIP ACROSS MULTIPLE PRODUCTION TEAMS
Head of Game Design & Narrative
APPZAVR (2023)
Hybrid Casual & Hyper Core
NARRATIVE-DRIVEN GAME DESIGN AND SYSTEMS FOR LONG-TERM PLAYER ENGAGEMENT
Game Desing Consultant
Indie etc. (2022-2023)
Caual, Hybrid Casual, Hyper Casual, Hyper Core
GAME DESIGN CONSULTING FOR INDIE TEAMS FROM CONCEPT TO PUBLISHER READINESS
Lead Game Designer
GLERA GAMES (2021-2022)
Mahjong
LEAD GAME DESIGN FOR LIVE SERVICE PRODUCT WITH FOCUS ON ANALYTICS AND SCALABLE SYSTEMS
Team Lead
LIGHTNEER
(2021)
Hyper Casual games
HYPER CASUAL PROTOTYPING AND CONCEPT VALIDATION FOR PUBLISHER TESTING
Product Owner & GD
PLAYGENDARY (2020)
Hyper Casual games
PRODUCT OWNERSHIP AND GAME DEVELOPMENT FROM CONCEPT TO MARKET TEST
Team Lead & GD
PLAYRIX (2019 -2020)
Casual games
POST-LAUNCH FEATURE DEVELOPMENT AND ADAPTATION FOR A LIVE PRODUCT
Game Designer & PO
CREATIVE MOBILE(2016-2019)
Casual & Hyper Casual games
GAMEPLAY, META, AND MONETIZATION SYSTEM DESIGN FOR LIVE PRODUCTS
Head of Analytics
CREATIVE MOBILE(2012-2016)
Casual & Midcore games
PRODUCT ANALYTICS AND DECISION-MAKING SYSTEMS FOR LIVE GAMES
2D artist
EAGLE DYNAMICS(2011 -2012)
PC Simulators
ENVIRONMENT ART AND ASSET INTEGRATION FOR SIMULATION PROJECTS
KEY projects
CASUAL city builder, live simmulator
Zoocraft
CRETIVE MOBILE
Analyst and Game Designer
→ Owned monetization and social systems across the product lifecycle
→ Designed features improving engagement and revenue (shops, events, mini-games)
→ Introduced mechanics increasing ARPU and retention (Curiosity Shop, social features)
match 3, casual city builder
WILDSCAPES
PLAYRIX
Team Lead & Game Designer
→ Led feature development team in a live product post-launch phase
→ Adapted and implemented features from other projects under product constraints
→ Introduced new UX approaches and feature metaphors improving player understanding and adoption
Racing, multiplayer
NITRO NATION
CRETIVE MOBILE
Analyst & Game Designer
→ Built analytics systems and ran A/B tests, increasing game revenue by 30%
→ Identified growth opportunities through deep gameplay and competitor analysis
→ Contributed to product evolution (Nitro Nation 2.0) based on data and player behavior
PRODUCT DESIGN & DECISION-MAKING
Game Design & Systems
Designing core systems that drive retention, monetization, and long-term product growth
MARKET & PRODUCT STRATEGY
Turning market and competitive signals into product decisions
DATA & VALIDATION
PRODUCT LEADERSHIP
TOOLS & TECHNOLOGIES
PRODUCT TOOLS
unity
jira
notion
asana
Figma
Miro
Canva
AI TOOLS
ChatGPT
Claude
GEMINI
midjourney
Nano banana
SUNO
voiser
ANALYTICS & DATA
AMPLITUDE
GOGLE ANALYTICS
SWRVE
sensor tower
AppMagic
googple play
App Store
EDUCATION & KNOWLEDGE SHARING
Belarusian State University of Informatics and Radioelectronics
2006-2011
Нigher Technical Education. Systems Engineer, Specialist in Information Security and Artificial Intelligence.
Moscow Institute of Physics and Technology
Online
Game Theory. Combinatorics & Probability.
Conference participation & speaking
Speaker at White Nights and DevGAMM; participant at E3 and other international game development events.
Podcasts & professional discussions
Industry podcasts and discussions on game design, analytics, production processes, and product strategy.