The product has stalled despite multiple possible development paths
Sometimes the team needs Head-level decisions, but keeping a full-time Head in-house is not rational
The game is preparing for a publisher pitch, and it’s critical to know whether it truly fits the market
IN A SIMILAR SITUATION?
THEN YOU NEED AN EXTERNAL
HEAD / ADVISOR
Not every team needs a full-time Head.
But almost every team needs Head-level decisions at critical moments.
And it’s most effective when it’s:
WHAT DO I DO
IN SITUATIONS LIKE THIS?
I help structure decisions when the team lacks clarity or alignment
I break down chaotic discussions, separate root problems from symptoms, and guide the team toward concrete, well-justified decisions.
Now it’s clear where to move next.
I help define direction and resolve key game design questions that block progress
As a result, further decisions align with the project’s goals, development stage, and audience expectations.
I bring the product to a state that is clear to the team, THE MARKET and the publisher.
FORMATS OF WORK
ADVISOR
CONSULTATIONS & REVIEWS
— 1–3 hour sessions
When you need a fast external perspective and concrete answers.
Suitable for focused tasks and situations where it’s important to quickly understand the issue and make a decision without long-term involvement.
SENSEI
TEAM WORK
— 2–4 calls per month + async support
When it’s important to restore focus, build shared understanding, or prepare the project for the next step.
I work with the team to structure discussions, resolve contradictions, and align decisions.
EXTERNAL HEAD
PROJECT SUPPORT
— Regular involvement: 4–8+ hours per week, 1–3 calls
When a project needs ongoing Head-level decisions and senior product oversight.
A format for situations where it’s important to regularly stay aligned on direction and make decisions at the product level.
HOW WE WORK TOGETHER
WHAT WILL CHANGE AS A RESULT OF MY WORK?
12+
years in the industry
ROLES:
GD → Lead → Head → EXPERT
GAME GENRES:
Casual / hypercasual/
hypercore / MIDCORE