- Game creating from scratch to release, data-led mobile game design
- Innovative development (combining incompatible, unique mechanics, merging and separation of mechanics), search and creation of unique distinctive mechanics, modification of existing
- Records of documentation, compilation of algorithms, block diagrams, core loops and diagrams of screens
- Development of a monetization model, game setting, basic mechanics, game logic, fitting all components to create a complete gameplay, and thinking over the details
- UI and UX development at the level of the game designer, scripts transition between screens
- Development of features in a given setting and mechanics, their description and debugging
- Work with the game balance and on its actualization (I am not a game economist but balance is not a problem for me)
- Game design evaluation games at the stage of alpha and beta (mostly when working with the publishing department)
- Predicting the performance of the game (injection, monetization) before its release to the market
- Constant updating of information about gaming trends and principles, interest in new developments and mechanics in the game industry
- Worked with top publishers (Voodoo and SuperSonic)